endgame screen shots / replay’s with the ability to share / 2x speed / more achievements / more challenges / more cities / more game modes (endless, creative) and so on. I do see that most of the ideas I had coming into this thread have already been addressed and responded to by the developers, thank you for this! I think it’s obvious most of the features Mini Metro had will be implemented eventually (eg. Hey, I want to say first off I absolutely love this game and I just wanted to throw my thoughts around because I think it has so much more potential. The spawning mechanics may need some tweaking but we don’t need to be able to place houses or buildings. I like that it’s something I can burn thru in 10 minutes, not Sim City. And for playbalancing purposes, maybe the bus moves a little slower than a car. The cars normally associated with those houses will remain idle, keeping some traffic off the road. If the bus is attached to a red building, then ideally I try to place it so the drop-off radius encompasses 3 houses (equivalent of 6 cars.) If you can only place it within range of 2 houses, the bus will only pick-up 4 passengers. The drop off could be a radius that covers any matching houses within several grid markers. I’m envisioning something where you choose the pick-up building and set a drop-off point. I think the highway mechanics right now are simple enough to be useful.īuses would be a nice mass transit option to add. Some of the things like on ramps may be impractical since we don’t have any control over where buildings spawn. I like the roundabout and mountain / tunnel ideas. I'd caution the team to not add too many different mechanics and make this simple game more complicated to play and keep balanced. This game should stay like Mini Metro: a simple mechanic, well-balanced, on a variety of maps and difficulties. If people want to make hyper-realistic cities, they can play Sim City or something. One last meta thing: while I love the ideas for suggestions and variability in vehicles, road type, etc., one thing that makes this game fun is its simplicity. Usually happens after playing a few rounds. I've also not seen if anyone reported a weird audio duplication bug where sounds happen twice at a time (like a mini echo). And during those 2 rounds, phone battery drops by about 25%. It only takes 1-2 rounds of the game to put my phone into overheating mode (dimming screen, worse framerate). But the #1 thing that keeps me from playing more right now is battery life and heat from my phone while playing. I know you're gonna put out a patch this week, I think you'll be addressing performance in it IIRC reading other comments. I really like all of the suggestions so far. End of game gif generator (sped up replay of your game - with share options)Įdit #1- 06/01/19: I have marked the items in this list that are now in the game with a strike through and a note saying as such!.End of game screenshot tool (removes UI and lets you save/ share your end game city).Vehicle variety (motorbikes, trucks, etc.).Mountains (impassable terrain or could be bypassed with a tunnel upgrade).Trees (destructible when roads are drawn through them).Stop signs (could use to control traffic flow from one direction at intersections).Overpasses (kind of like a bridge, but over a normal road rather than a river).Roundabouts/ rotaries/ traffic circles (the proper one-way kind).I want to make it clear, none of these are things we can commit to doing at this stage, but we will take into consideration as we plan future content updates! To get the ball rolling, here are some of the idea's we've seen so far. We'd love to hear about some of your ideas for future updates! We've seen some great suggestions here already, but I wanted to put it to you formally. We are expecting to release a patch this week that will help resolve a number of bugs, but rest assured we will continue to improve and support the game for a long time to come yet. Hi Motorways crew! Thank you for being here at the start of the Mini Motorways journey, we've felt so much love the last week from you all and have appreciated all of your patience as we work to address some of the more frustrating bugs in the coming days.
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